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Prerequisite Rank : Captain Difficulty : High Quantity Available : 1 Last Update : 26 December 2007, by Azazel Critical Strike Gives a chance to do more damage on an attack. Level 1 - 10% chance to deal 200% damage Level 2 - 10% chance to deal 375% damage Level 3 - 10% chance to deal 450% damage Level 4 - 10% chance to deal 525% damage Level 5 - 10% chance to deal 600% damage Level 6 - 10% chance to deal 650% damage Level 7 - 10% chance to deal 700% damage Rifle Grenade Cooldown 8 seconds M320 generally refers to the United States Marines designation for a single shot 40 mm grenade launcher that attaches to the M16 assault rifle or the M4 Carbine. Stand-alone variants exist as do versions capable of being used on many other rifles. The device attaches under the barrel and forward of the magazine, the trigger for it being just forward of the magazine. Level 1 - 600 damage in a 300 radius Level 2 - 900 damage in a 300 radius Level 3 - 1200 damage in a 300 radius Level 4 - 1500 damage in a 300 radius Level 5 - 1800 damage in a 300 radius Flare Reveals 1100 radius around target for 15 seconds. Energy cost decreases by 10 each level. Level 1 - 50 second cooldown, 60 energy cost Level 2 - 40 second cooldown, 50 energy cost Level 3 - 30 second cooldown, 40 energy cost Level 4 - 20 second cooldown, 30 energy cost Level 5 - 10 second cooldown, 20 energy cost Covert Operations The Delta Operator employs camouflage and acquires better proficiencies. Level 1 - Laser Designator. 20 second camouflage delay Level 2 - Combat Maneuvers. 16 second camouflage delay Level 3 - Laser Sight. 14 second camouflage delay Level 4 - Expert Weapons Handling - 1.2 second reduction in reload time; improved Laser Designator. 12 second camouflage delay Level 5 - Smoke Grenade. 8 second camouflage delay Airstrike Cooldown 90 seconds Energy Cost 30 Calls in F-22 Raptors to neutralize targets in an area. Available on Chapter 3. Related Articles : Chinese Version of Delta Operator Guide |
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