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NOTD Aftermath 1.5c Release Date January 20, 2008 General Themes of Change - Quality Improvements ============================================== Bug Fixes - Mini-Snipers and mini-Marksmen now do not gain permanent damage bonus from the SAM-R. (Manze) - Changed in-game text 'That tree already has an owl' to 'A surveillance sentry is already in place on that tree'. (Toopazi) - Fixed a bug where typing '-prime' will set the primer time to 0. (Duke_Richie) - Fixed a typo with Reconnaissance. (Protke!) - Increased the HP of Pathing Blockers from 9999 to 99999. - Fixed a problem where shells displayed a negative value upon depletion. (Protke!) - Fixed a bug where using '-shells' produced a repeat message. - Minimized the occurance of a bug where Lost Cause could not be won when objectives were complete. - Lost Cause nuclear strike now destroys most of Sector E. - Fixed a bug where DI Ribbon award message was not shown. (WyvernRider) - Fixed a bug where Shredders continued to spawn when the MQ-3 Predator was destroyed. (TheOnlyAce) - Minimized the occurance of a bug where Black Hawks would slide out of the Landing Zone. - Fixed a bug where you sometimes could not rescue the BHD crew if only one was alive. (low99) - Fixed a bug where unauthorized Marine message appeared when Marines died early in the game. - Fixed a problem with Combat Engineer's Level 1 Critical Strike damage. - Fixed a bug where magazines would not drop from dead Marines. - Field Aid Level 6 and 7 tooltip updated with the correct Medkit bonus amount. (Manze) New Features and Improvements - Hostile Fire Missions in Lost Cause will now ping in the minimap shortly before impact. - 15 XP awarded when Lieutenant Oliver is killed. (TheOnlyAce) - Flesh Composite, Parasite, Blood Hound and Zombie (Type 3) armor changed from Carapace to Heavy Carapace - Flamethrower and Machine Gun attack potency on Heavy Carapace armor improved. Damage dynamics retuned for other attack types. - Flamethrower base armor increased from 8 to 9. - Anabolic Steroids Level 3 and above now improve reload time slightly. Will not be reflected in tooltip. - Anabolic Steroids cooldown reduced by 5 seconds. - Navy Corpsman Colt replaced with Desert Eagle. - Hades/Diablo snatch target now have a chance of dropping items in higher ranked games. (killerrobot) - Hades/Diablo AI improved in higher ranked games. (killerrobot) - Lightning damage reduced from 30,000 to 3,000. (og_tails) - XP per kill increased in Lost Cause. (TheOnlyAce) - Etaphreven weakened in Deathmatch. Moirae spawn pool replaced with Minos in Deathmatch. (WyvernRider) - Time delay between LZ landings in Deathmatch increased from 30 seconds to 90 seconds. (WyvernRider) - Implemented Illidan(evil)X's M2 Bradley model. (illidan92) - MQ-3 Predator attack type changed from Rifle to Incendiary. (USMC-Delta) - Shredder attack range motion buffer increased from 75 to 90 - less likely to miss moving targets. (rutgerzak) - Combat Engineer attacks will not miss at Critical Strike Level 3 and above. (Eng3L) - Orbital Artillery energy cost reduced from 35 to 22. (John_S) - Fire Missions have a chance to be less accurate during Dark Clouds effect. (John_S) - Incorporated new simple ending for Containment. (WyvernRider) - Orbital Artillery now has a chance to shock units, reducing their movement speed temporarily. Chances increase with Level. (John_S) - Orbital Artillery cooldown reduced from 15 to 8 seconds. - Lost Cause minimum Squad Rating requirement increased from 40,000 to 45,000. (DEFCON) - Magnificent Bastards will now occur more frequently for lower ranked squads. - Fuel Transmission attack range increment increased from 40 to 50 per level. - Game difficulty reduced for higher ranked squads. - K-9 improved slightly - K-9s for 1st Lieutenant and above ranks gain camouflage. - Bark area of effect increased from 600 to 650, now affects air units, and increases K-9 movespeed temporarily - Rifle Grenade skill cooldown reduced from 35 to 8 seconds. Each level now reduces energy cost slightly. - Improved Rifle Grenade skill damage in secondary areas. - Ammunition Link stationary duration decreased. (Viper) - Machine Gunner loses awareness while using Ammunition Link. (Viper) - Saves remaining information added when using '-save'. (Dronz) - Improved Laser Designator available when Reconnaissance or Covert Operations Level 4 is learnt. (illidan92) - Laser Designator transmission now includes originator's name. (Prom_Retard) - Missions tab now flashes when a new mission objective is uploaded for lower ranked players. (Death_Phoenix) - Marine evasion AI improved slightly. - Improved Revelation communications. (WyvernRider) - Immortals are temporarily hardened when respawned for higher ranked squads. - ACA auto activation XP reduced from 5000 to 1500. (rutgerzak) - Hold Position now increases armor of affected Marines by 25 for 5 seconds. (Death_Phoenix) - Eris encounter in Convoy minimum Squad XP requirement increased from 40,000 to 70,000 (Syia) - Combat Engineer Detcord cooldown reduced from 30 seconds to 5 seconds. Energy cost increased from 40 to 65. (Arphen) - Officer Infrared Chemlight energy cost reduced from 30 to 10. - White Phosphorus Round consumption reduced from 8 to 5 rounds. - Delta will plant less Chain Explosives for Lyganesh in higher ranked games. Lyganesh will also be less inclined to automatically get lured to chains in higher ranked games. - Saline IV cooldown reduced to uniform 18 seconds for all levels. - Rifleman and IUL base attack damage is now more consistent. - 1st Lieutenant and above ranks start with 5 additional magazines when using Rifleman. - Rifleman base reload time decreased from 6 to 5.5 seconds. - Rifleman base armor increased from 2 to 4. - Rifleman Combat Knife replaced with Colt. - Higher ranked squads now gain increased Marine XP in combat. - Nightmare Mode Marine XP gain in combat increased. - Osiris damage reduced. - Rifleman, Flamethrower and IUL now have a different Sprint. - MQ-3 Predator Airstrike cooldown increased from 60 to 90 seconds. (TheOnlyAce) - MQ-3 Predator Stealth cooldown increased from 15 to 25 seconds. Energy cost increased from 12 to 15. (TheOnlyAce) - MQ-3 Predator base energy increased from 100 to 150. Energy regeneration rate decreased from 1.25 to 0.68. (TheOnlyAce) - MQ-3 Predator Hellfire Rockets energy cost increased from 25 to 30. (TheOnlyAce) - Osiris now will not blink for games with less than 4 players alive. Osiris now has additional characteristics for higher ranked games with greater than 6 players alive. - Boot Camp armor bonus reduced from 15 to 5. - Privates now do not have access to FO, DO, IUL, Assaultman, MQ-3 Predator in Boot Camp. Only players ranked SSgt. and above will have access to all MOSes. - Location of leaver's Hero is now pinged and revealed for 15 seconds. - Colt rank requirement reduced from Corporal to Private First Class. - System Purge cooldown reduced from 240 to 120 seconds. Energy cost reduced from 120 to 100. - Flamethrower attack projectile speed increased from 1000 to 1400. - Randoming MQ-3 Predator now provides a Ground Illumination Flare. (WyvernRider) - Flamethrower attacks now prevents Immortal and Crepitus respawn. - Mini Marksman, Sniper and Flamethrower now prevents Immortal respawn. (Dronz) - More Ammunition is now dropped in Nightmare games. - Assaultman base energy increased from 140 to 190. - Civilians now do not contribute to hits taken calculation. (Protke!) - Upon reaching the rank of Colonel, the player can only earn further Experience Points playing Nightmare/Deathmatch. Medal progress will still be saved. - Reduced True Sight range of Bradley, Apache and Cobra from 900 to 500. - Popper pop delay increased from 3 to 4 seconds in Nightmare. - Infection effect radius increased from 200 to 275 in Nightmare. - Altered Helo movement behavior to prevent cluttering. - Completing the game with all players alive (requires at least 6 players) will award additional XP. - Each level of Combat Engineer's Critical Strike now reduces reload time by 0.5 seconds. - Combat Engineer's Level 3 Critical Strike now grants access to Insert Shell ability. - Higher ranked squads now earn more XP in Deathmatch. - Energy Transfer ability added to Infantry Unit Leader. (TheOnlyAce) - USS Independence improved slightly. - Lost Cause now requires at least 3 live players. (Manze) - Request Gunship Support added to Infantry Unit Leader. Gunship Support replaced with Airstrike on Delta Operator. (Manze) - IUL Fire Mission now does not require Forward Observer. Available only in Chapter 2. - IUL base HP reduced from 415 to 400. - Lost Cause Golf Company Marine armor changed from Nano Body Armor to Composite Personnel Armor. (TheOnlyAce) - Replaced some of Golf Company's Riflemen with Flamethrowers. (TheOnlyAce) - Almost all Snipers in Lost Cause replaced with Marksmen. (TheOnlyAce) - Agent attack speed reduced slightly. - Aegis Turret HP increased slightly. - Using flares will now reveal target area to all Marines, friendy and enemy alike. - Mini Riflemen range decreased from 1500 to 1425. - Hades' pull now will not drop armor. |
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