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NOTD Aftermath Change Log

Significant number of changes and improvements are often made with each new release of NOTD Aftermath. New content is added while effecient and quality improvements are continuously added.

Our Change Logs list down the key changes that are made with each version. Changes and updates that were deemed immaterial were omitted from the logs in order to condense its length. Read our complete change log here.


NOTD Aftermath 1.5c

Release Date January 20, 2008
General Themes of Change
- Quality Improvements
==============================================

Bug Fixes
- Mini-Snipers and mini-Marksmen now do not gain permanent damage bonus from the SAM-R. (Manze)
- Changed in-game text 'That tree already has an owl' to 'A surveillance sentry is already in place on that tree'. (Toopazi)
- Fixed a bug where typing '-prime' will set the primer time to 0. (Duke_Richie)
- Fixed a typo with Reconnaissance. (Protke!)
- Increased the HP of Pathing Blockers from 9999 to 99999.
- Fixed a problem where shells displayed a negative value upon depletion. (Protke!)
- Fixed a bug where using '-shells' produced a repeat message.
- Minimized the occurance of a bug where Lost Cause could not be won when objectives were complete.
- Lost Cause nuclear strike now destroys most of Sector E.
- Fixed a bug where DI Ribbon award message was not shown. (WyvernRider)
- Fixed a bug where Shredders continued to spawn when the MQ-3 Predator was destroyed. (TheOnlyAce)
- Minimized the occurance of a bug where Black Hawks would slide out of the Landing Zone.
- Fixed a bug where you sometimes could not rescue the BHD crew if only one was alive. (low99)
- Fixed a bug where unauthorized Marine message appeared when Marines died early in the game.
- Fixed a problem with Combat Engineer's Level 1 Critical Strike damage.
- Fixed a bug where magazines would not drop from dead Marines.
- Field Aid Level 6 and 7 tooltip updated with the correct Medkit bonus amount. (Manze)


New Features and Improvements
- Hostile Fire Missions in Lost Cause will now ping in the minimap shortly before impact.
- 15 XP awarded when Lieutenant Oliver is killed. (TheOnlyAce)
- Flesh Composite, Parasite, Blood Hound and Zombie (Type 3) armor changed from Carapace to Heavy Carapace
- Flamethrower and Machine Gun attack potency on Heavy Carapace armor improved. Damage dynamics retuned for other attack types.
- Flamethrower base armor increased from 8 to 9.
- Anabolic Steroids Level 3 and above now improve reload time slightly. Will not be reflected in tooltip.
- Anabolic Steroids cooldown reduced by 5 seconds.
- Navy Corpsman Colt replaced with Desert Eagle.
- Hades/Diablo snatch target now have a chance of dropping items in higher ranked games. (killerrobot)
- Hades/Diablo AI improved in higher ranked games. (killerrobot)
- Lightning damage reduced from 30,000 to 3,000. (og_tails)
- XP per kill increased in Lost Cause. (TheOnlyAce)
- Etaphreven weakened in Deathmatch. Moirae spawn pool replaced with Minos in Deathmatch. (WyvernRider)
- Time delay between LZ landings in Deathmatch increased from 30 seconds to 90 seconds. (WyvernRider)
- Implemented Illidan(evil)X's M2 Bradley model. (illidan92)
- MQ-3 Predator attack type changed from Rifle to Incendiary. (USMC-Delta)
- Shredder attack range motion buffer increased from 75 to 90 - less likely to miss moving targets. (rutgerzak)
- Combat Engineer attacks will not miss at Critical Strike Level 3 and above. (Eng3L)
- Orbital Artillery energy cost reduced from 35 to 22. (John_S)
- Fire Missions have a chance to be less accurate during Dark Clouds effect. (John_S)
- Incorporated new simple ending for Containment. (WyvernRider)
- Orbital Artillery now has a chance to shock units, reducing their movement speed temporarily. Chances increase with Level. (John_S)
- Orbital Artillery cooldown reduced from 15 to 8 seconds.
- Lost Cause minimum Squad Rating requirement increased from 40,000 to 45,000. (DEFCON)
- Magnificent Bastards will now occur more frequently for lower ranked squads.
- Fuel Transmission attack range increment increased from 40 to 50 per level.
- Game difficulty reduced for higher ranked squads.
- K-9 improved slightly
- K-9s for 1st Lieutenant and above ranks gain camouflage.
- Bark area of effect increased from 600 to 650, now affects air units, and increases K-9 movespeed temporarily
- Rifle Grenade skill cooldown reduced from 35 to 8 seconds. Each level now reduces energy cost slightly.
- Improved Rifle Grenade skill damage in secondary areas.
- Ammunition Link stationary duration decreased. (Viper)
- Machine Gunner loses awareness while using Ammunition Link. (Viper)
- Saves remaining information added when using '-save'. (Dronz)
- Improved Laser Designator available when Reconnaissance or Covert Operations Level 4 is learnt. (illidan92)
- Laser Designator transmission now includes originator's name. (Prom_Retard)
- Missions tab now flashes when a new mission objective is uploaded for lower ranked players. (Death_Phoenix)
- Marine evasion AI improved slightly.
- Improved Revelation communications. (WyvernRider)
- Immortals are temporarily hardened when respawned for higher ranked squads.
- ACA auto activation XP reduced from 5000 to 1500. (rutgerzak)
- Hold Position now increases armor of affected Marines by 25 for 5 seconds. (Death_Phoenix)
- Eris encounter in Convoy minimum Squad XP requirement increased from 40,000 to 70,000 (Syia)
- Combat Engineer Detcord cooldown reduced from 30 seconds to 5 seconds. Energy cost increased from 40 to 65. (Arphen)
- Officer Infrared Chemlight energy cost reduced from 30 to 10.
- White Phosphorus Round consumption reduced from 8 to 5 rounds.
- Delta will plant less Chain Explosives for Lyganesh in higher ranked games. Lyganesh will also be less inclined to automatically get lured to chains in higher ranked games.
- Saline IV cooldown reduced to uniform 18 seconds for all levels.
- Rifleman and IUL base attack damage is now more consistent.
- 1st Lieutenant and above ranks start with 5 additional magazines when using Rifleman.
- Rifleman base reload time decreased from 6 to 5.5 seconds.
- Rifleman base armor increased from 2 to 4.
- Rifleman Combat Knife replaced with Colt.
- Higher ranked squads now gain increased Marine XP in combat.
- Nightmare Mode Marine XP gain in combat increased.
- Osiris damage reduced.
- Rifleman, Flamethrower and IUL now have a different Sprint.
- MQ-3 Predator Airstrike cooldown increased from 60 to 90 seconds. (TheOnlyAce)
- MQ-3 Predator Stealth cooldown increased from 15 to 25 seconds. Energy cost increased from 12 to 15. (TheOnlyAce)
- MQ-3 Predator base energy increased from 100 to 150. Energy regeneration rate decreased from 1.25 to 0.68. (TheOnlyAce)
- MQ-3 Predator Hellfire Rockets energy cost increased from 25 to 30. (TheOnlyAce)
- Osiris now will not blink for games with less than 4 players alive. Osiris now has additional characteristics for higher ranked games with greater than 6 players alive.
- Boot Camp armor bonus reduced from 15 to 5.
- Privates now do not have access to FO, DO, IUL, Assaultman, MQ-3 Predator in Boot Camp. Only players ranked SSgt. and above will have access to all MOSes.
- Location of leaver's Hero is now pinged and revealed for 15 seconds.
- Colt rank requirement reduced from Corporal to Private First Class.
- System Purge cooldown reduced from 240 to 120 seconds. Energy cost reduced from 120 to 100.
- Flamethrower attack projectile speed increased from 1000 to 1400.
- Randoming MQ-3 Predator now provides a Ground Illumination Flare. (WyvernRider)
- Flamethrower attacks now prevents Immortal and Crepitus respawn.
- Mini Marksman, Sniper and Flamethrower now prevents Immortal respawn. (Dronz)
- More Ammunition is now dropped in Nightmare games.
- Assaultman base energy increased from 140 to 190.
- Civilians now do not contribute to hits taken calculation. (Protke!)
- Upon reaching the rank of Colonel, the player can only earn further Experience Points playing Nightmare/Deathmatch. Medal progress will still be saved.
- Reduced True Sight range of Bradley, Apache and Cobra from 900 to 500.
- Popper pop delay increased from 3 to 4 seconds in Nightmare.
- Infection effect radius increased from 200 to 275 in Nightmare.
- Altered Helo movement behavior to prevent cluttering.
- Completing the game with all players alive (requires at least 6 players) will award additional XP.
- Each level of Combat Engineer's Critical Strike now reduces reload time by 0.5 seconds.
- Combat Engineer's Level 3 Critical Strike now grants access to Insert Shell ability.
- Higher ranked squads now earn more XP in Deathmatch.
- Energy Transfer ability added to Infantry Unit Leader. (TheOnlyAce)
- USS Independence improved slightly.
- Lost Cause now requires at least 3 live players. (Manze)
- Request Gunship Support added to Infantry Unit Leader. Gunship Support replaced with Airstrike on Delta Operator. (Manze)
- IUL Fire Mission now does not require Forward Observer. Available only in Chapter 2.
- IUL base HP reduced from 415 to 400.
- Lost Cause Golf Company Marine armor changed from Nano Body Armor to Composite Personnel Armor. (TheOnlyAce)
- Replaced some of Golf Company's Riflemen with Flamethrowers. (TheOnlyAce)
- Almost all Snipers in Lost Cause replaced with Marksmen. (TheOnlyAce)
- Agent attack speed reduced slightly.
- Aegis Turret HP increased slightly.
- Using flares will now reveal target area to all Marines, friendy and enemy alike.
- Mini Riflemen range decreased from 1500 to 1425.
- Hades' pull now will not drop armor.



 
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