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View Full Version : 1.5d Beta 8 Bug Reports



Alpha
06-04-10, 12:29
Please do report bugs, glitches and fatal errors here. 1.5d Beta 8 seems far more buggy than 1.5c.

Fatal Errors
1. This happens especially fast when in FPS mode.

Wedge_Antilles
07-04-10, 22:20
Fatal Error due to Spore Placement/Itemdrop on Impassable Terrain
MD5 through impassable Terrain.
MD5 interfering with certain spells.
Fatal Error without message, but i do not know the reason for these.

Rarely had a bug where i did not have to reload and could keep shooting all the time.
Jump bug, happens occiasionally when jumping (enables to walk up hills and cliffs).

0,0 Bug Explosives(Rockets,Satchels) booming up at a fix point when something with the triggers goes wrong, which is in ravenholm close at the invulnerable tent.

sgtnoobkilla
09-04-10, 07:01
Fatal Error due to Spore Placement/Itemdrop on Impassable Terrain
^ does this still occur? i thought it was fixed in 1.4 o.o

MD5 through impassable Terrain.
MD5 interfering with certain spells.
^ no suprises here

Fatal Error without message, but i do not know the reason for these.
^ its usually the zombie spawn @ the near the beginning of the game (not the Contact bug; another)

Rarely had a bug where i did not have to reload and could keep shooting all the time.
^ wasnt this fixed in 1.2?

Jump bug, happens occiasionally when jumping (enables to walk up hills and cliffs).
^ i dont see how this is that much of a "bug" :S
considering that its pretty useful :>

0,0 Bug Explosives(Rockets,Satchels) booming up at a fix point when something with the triggers goes wrong, which is in ravenholm close at the invulnerable tent.
^ Revelation F22/Lyga is another example of 0,0

i dont know if the MajGen+ minis was an intended feature or "bug" (as i posted in another thread) but the minis still do not show up unless someone in the team is dead.
need ace to specify his intentions of this part of the code.

sgtnoobkilla
09-04-10, 07:02
-accident dbl post; delete this :S-

Wedge_Antilles
09-04-10, 14:55
Sgtnoobkilla, since i experienced all this bugs/fatals in 1.5d beta8 they obviously aren't fixed.

Lt Raphael
19-03-11, 17:14
Hi, I'm just a Random player but I couldn't stand it anymore so i came on the forums...Each time when i want to play NOTD on a bot thats hosting it It always says "You have lost Conciseness" while the intro screen when saying "Operation Silent Hill" Although this one time when i was playing with comes clannies I didn't Disconnect but Everyone Desynced. Oh and when i host it on our hosting bot, Everyone in the game Disconnects, some even crash on WCIII.

Wedge_Antilles
24-03-11, 17:21
Do you use a Mac?

Lt Raphael
30-03-11, 15:48
Yes, yes i do...i find it funny.....I bet this mac is defective or something.......I even had Problems with UAII and now Im fixed with it, please tell me you can fix this problem??? :/

jk2pach
04-04-11, 14:10
Mac users specific crashs/dc/erconnset (which are the same in this case) usually come from custom textures or the use of the function UnitDamagePoint.

By the way, Nova is developping a rebuilt / normalized / VJass version of NOTD-AM, you are welcome on jk2pach.com to support him!

Wedge_Antilles
04-04-11, 18:00
Mac always crashes whatever the source may be.